AI Insights · Timothy · December 2021
Top 5 2D Realistic Games in Belarus for Q4 2021
Explore the performance of the top 5 2D realistic games in Belarus during Q4 2021, with insights on weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 2D realistic games on the unified platform in Belarus showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of each game's performance, based on data from Sensor Tower.
Durak Online card game by R-Soft experienced fluctuations in its weekly downloads, starting strong with around 10.5K at the end of September but gradually declining to approximately 6.5K by the end of December. The game's weekly active users also saw a similar trend, peaking at 244.9K mid-December before dropping to 205.5K at the end of the year. Revenue for Durak Online remained relatively stable, averaging around $350 per week with minor dips and peaks.
Train Simulator: Railroad Game from Azur Interactive Games Limited showed a significant increase in weekly downloads, starting from a few hundred in early October to approximately 16.4K by mid-December. This surge in downloads was mirrored in its active user base, which grew from 606 to 21.5K over the same period. However, the game did not generate any revenue during this quarter.
Разбить Слова - игра в слова by Wolflyer had a more consistent performance in terms of downloads, ranging between 2.4K and 5.5K throughout the quarter. The active user count remained steady, fluctuating slightly around the 15K mark. Revenue for the game was minimal, with only a few dollars generated in late December.
The Ants: Underground Kingdom by ChengDu Starunion Interactive Entertainment Technology Co., Ltd. exhibited a declining trend in weekly downloads, starting from 6.5K at the end of September and dropping to about 2.7K by late December. Despite the drop in downloads, the game's weekly revenue remained fairly stable, averaging around $2.4K. Active users also saw a decline, from 16.7K to 12.3K over the quarter.
Finally, Evony by TOP GAMES INC. maintained a steady weekly download rate, ranging between 2K and 3.5K. The game's revenue showed a positive trend, peaking at $4.4K in late November and stabilizing around $4K towards the end of December. Active users for Evony hovered around 14K to 16K, with minor fluctuations throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed information and additional insights, visit Sensor Tower's platform.